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3/25/09 1:25 AM
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sbjjstreetcop
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A grappler may physically signal his/her submission by either physically tapping
the opponent or the mat with either his/her hands or feet. A competitor who
screams or cries out in competition will have submitted himself, unless the
referee determines that the scream/cry was a result of an accidental contact
requiring injury recovery time.
- Default (6 points)
A victory by default occurs when a grappler is unable to continue the match for
any reason.
- Victory by disqualification (6 points)
A victory by disqualification occurs when a grappler is banned from the
competition for any reason.
- Victory by forfeit (6 points)
A victory by forfeit occurs when a grappler fails to appear on the mat for the
match.
- Victory by medical forfeit (6 points)
A medical forfeit occurs when a grappler cannot begin or complete a match due
to physical injury or illness.
- Technical superiority (5 points)
A technical superiority occurs when a grappler has scored a 20-point advantage
over his/her opponent. When the technical superiority has been met, the winning
grappler may choose to forgo the decision and continue the match in order to go
for a submission. If the grappler fails to submit his/her opponent, he/she will be
awarded the points for “major decision”.
- Major decision (4 points)
A major decision occurs when the margin of victory is 10 points or more
- Decision (3 points)
A decision occurs when the margin of victory is less than 10 points.
- Decision Loss with at least 3 total points scored (1 point)
1 match classification point is awarded to the losing grappler’s team if the
grappler scores at least 3 points in a decision loss.
Grapplers’ uniform and appearance
- Competition uniform
Grapplers shall appear on the edge of the mat wearing regulation competition
grappling or board shorts and sleeveless, short sleeve or long sleeve rash guard
shirt. They shall not be excessively baggy or have button/snaps that may be
unsafe during competition. The competition shirt shall be tight fitting. The use of
light kneepads containing no metal parts is allowed.
- Ear protection
Grapplers may wear ear protectors that pass AGA staff inspection. The referee
can oblige a wrestler whose hair is too long to wear ear protectors or athletic hair
cover.
- Shoes
Grapplers are not required to wear shoes during the match, but those who
choose to shall wear wrestling shoes. The use of shoes with heels or nailed
soles, buckles, or any metallic parts is prohibited. Prior to competition, an official
shall examine all equipment that is outside of the established normal attire.
Shoes with laces shall be wrapped with sticky tape so that they do not come
undone during the match. Each grappler is responsible for providing the tape
himself/herself for the shoes and laces shall be wrapped prior to stepping onto
the mat.
- Appearance
Grapplers are prohibited from wearing bandages on the wrists, arms or ankles
except in the case of injury or on doctor’s orders. These bandages shall be
covered with elastic straps. Grapplers are prohibited from wearing any object that
might cause injury to an opponent such as necklaces, bracelets, anklets, toe
rings, finger rings, piercing of any kind, prosthesis, etc. Grapplers’ fingers and
toenails (if they opt to not wear shoes) shall be neatly trimmed with no sharp
edges. If an athlete’s hair is longer than shoulder length and/or bangs extend
beyond the ears, the athlete shall wear an athletic hair cover. Grapplers shall be
well groomed and their hair and skin shall be free of any greasy, oily or sticky
substance. Males’ face shall be either clean- shaven, or if bearded, the beard
shall be trimmed and well groomed. Grapplers may not arrive at the mat
perspiring for the beginning of the match or for the beginning of the second and
third period. The referee may require a grappler to towel off at any time during
the match. In the interest of health, hygiene and a sanitary environment for the
athletes, these rules shall be strictly enforced. Before stepping onto the mat, an
official shall check that each competitor satisfies the requirements of this article.
The competitors must be warned that if their appearance is not correct, they will
not be allowed to enter the competition. If a grappler enters the mat with an
appearance that does not conform to these regulations, he/she will be given one
minute to change it, otherwise they will lose the match by forfeit.
3/25/09 1:25 AM
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sbjjstreetcop
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Member Since: 5/20/07
Posts: 440
SECTION THREE – THE MATCH
Duration of the match
Junior Division and Women’s Division matches last 4 minutes.
Men’s Adult and Masters, Novice and Beginner Divisions matches last 4 minutes.
Men’s Adult and Masters, Intermediate and Advanced Division matches last 5
minutes.
Call and start of the match
Both grapplers’ names shall be called in a loud clear voice to the mat. Grapplers
shall be called 3 times with at least a 30-second time interval between each call.
If after the third call a wrestler has not checked in at the mat, he may be
disqualified and default the match. The referee shall inspect each grappler to
insure that his/her skin is not covered with any greasy or sticky substance, or
with perspiration. After the referee has completed his inspection, the two
wrestlers greet, shake hands and begin the match when the whistle blows.
Definition of grappling positions
- Neutral Position
Neutral position occurs at the beginning of each regular period and first overtime
period. Both grapplers stand opposite one another in the centre of the mat.
When in neutral position, neither wrestler has control. Wrestling starts at the
signal of the referee’s whistle. Neutral position is ordered 1) when neither
grappler has earned advantage in the standing position, but both were taken out
of bounds and 2) when one grappler forces his opponent out of bounds but does
not establish any takedown
control.
- Open Guard Restart Position
Open Guard Restart occurs at the centre of the mat with the down wrestler on his
back, the hands resting on his thighs and his feet flat on the mat in the inner
circle. The top wrestler kneels in front of his opponent’s feet and places his
hands on the kneecaps of the down wrestler. Once the position is approved by
the referee, the match restarts at his whistle. The Open Guard Restart is ordered
when both wrestlers go out of bounds after top control has been established by
one grappler. When the action is restarted in the Open Guard position, all the
dominant control positions can be scored again.
- Side Control Restart Position
Side Control Restart occurs at the centre of the mat with the down wrestler on his
back and the top wrestler in the side control position (elbows and knees on the
mat and torso flat on his/her opponent). The Side Control Restart position is
ordered when a wrestler has been awarded points for one of the following
dominant control positions (side mount, knee-on-belly, full mount) and then
action goes out of bounds while maintaining control over his/her opponent. When
the action is restarted in the Side Control position, then only knee-on-belly, full
mount, and back mount points can be scored.
- Back Control Restart Position
Back Control Restart occurs at the centre of the mat with the down wrestler on
his/her knees and the top wrestler in the back control restart position. The top
wrestler will have the Over/Under Lock around his/her opponent’s arm and head
with the front knee on the mat and the back leg up. The Back Control Restart
position is ordered when a wrestler has been awarded points for the Back Mount
and then action goes out of bounds while maintaining control over his/her
opponent. When the action is restarted in the Back Control position, then the top
wrestler may no longer score points in the dominant control position progression.
Note: If a grappler forces the action out of bounds in an attempt to escape
a submission, he/she will be called for a “catch” and lose the match.
Scoring for actions and holds
- Takedown (2 points)
From a neutral position, a takedown occurs when a grappler forces his/her
opponent’s supporting points down on the mat and maintains control for at least
3 seconds. For takedowns occurring at the edge of the mat, the wrestler must
establish control and maintain one supporting point in bounds. If a grappler is
defending a submission, he/she cannot gain top “control” until he/she escapes
the submission attempt and maintains top control for the 3 second count.
- Throws (3 points)
Any hold in the neutral position or any ground position which throws the
opponent over short amplitude and lands him/her into an established danger
position for at least 3 seconds. Examples include seio nage, hip toss, head and
arm toss, etc.
- Dominant control positions (3, 4 and 5 points)
The dominant control position progression will reset if the top wrestler loses
dominant control and the bottom wrestler re-establishes their leg defenses for at
least for 3 seconds (Locked Guard, Half Guard, Butterfly Guard, Open Guard).
• Side Mount (3 points): When a grappler gains control by passing his/her
opponent’s leg defenses while keeping his/her control count of 3 seconds.
? Knee-on-Belly (3 points): When a grappler has one knee on the down
grappler’s belly area while keeping a control count of 3 seconds.
• Full Mount (4 points): When a grappler has his legs hooked beneath his/her
opponent’s legs or has a high mount or “S Mount” firmly established. The referee
shall determine if mount has been established. The grappler must have the
control count of 3 seconds.
• Back Mount (5 points): When a grappler grapevines or hooks his legs inside of
his/her opponent’s for the control count of 3 seconds.
3/25/09 1:26 AM
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sbjjstreetcop
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Member Since: 5/20/07
Posts: 441
- Reversal/Sweep (2 points)
When the bottom wrestler escapes from an inferior bottom position and gains top
control over their opponent.
- Escape (1 point)
When the bottom wrestler escapes the top wrestler’s control and gets to their feet
to face the opponent in the neutral position.
- Submission advantage marks
When a grappler makes a valid attempt at a submission maneuver and puts
his/her opponent in danger for at least 3 seconds, the referee will signal a
submission advantage mark. These marks will be tallied during the match to
determine the referee’s criteria for First Choice in the case of an overtime match.
- Submission advantage points
At the end of the regulation time period, for every two, submission advantage
mark difference there is, the athlete with the advantage will receive one match
point added to their score at the end of the regulation time period.
Ex. If the Blue grappler has 3 Submission advantage marks and the Red grappler
has 1 Submission advantage mark, then the Blue grappler will get one match
point added to their score. If the Blue grappler has 6 Submission advantage
marks and the Red grappler has 2 Submission advantage marks, then the Blue
grappler will receive two match points added to their score.
Overtime
THERE IS NO OVERTIME FOR MATCHES!! In the event of a point tie, the
grappler with the most submission advantage points will win. If there is still a tie,
the lighter grappler will win. If the weights are the same, the referee shall choose
the winner.
SECTION FOUR – TECHNICAL INFRACTIONS
Passivity
It is the grapplers’ duty to maintain action by continuously working to improve
their position or submit their opponent and make an honest attempt to keep the
actions in bounds. When the referee feels that a grappler is exhibiting passivity or
stalling, he shall attempt to stimulate him/her by verbal commands without
interrupting the match. If the grappler continues to remain passive after the
verbal commands have been issued, the referee shall indicate the passive
wrestler by raising the arm bearing the right color band, stop the match, and give
him/her a caution. Every caution must be reported on the score sheet.
The first caution for passivity is verbal and bears no consequences, the second
caution result in 1 point being awarded to the opponent, the third caution results
in 2 points being awarded to the opponent, and the fourth caution results in the
disqualification of the passive wrestler.
Passivity includes:
- Holding on in an attempt to neutralize or prohibit action or advancement
- Delaying action by communicating with coach/corner
- Not trying to improve position or create action (i.e. laying flat on the stomach)
- Deliberately falling to the ground to avoid action or engagement
- Pushing the opponent off the bounds
- Taking too much time to go back to the centre of the mat for restarts
- Misusing timeouts
Fleeing the Mat
When a grappler intentionally uses the out of bounds line to avoid being scored
on, he/she is considered passive and will receive the appropriate passivity
infraction. If an athlete flees the mat in an attempt to avoid a submission, the
referee shall call a “catch”.
Fleeing the position
Neutral: If a grappler deliberately butt-scoots to avoid neutral action, the referee
will stop the match and the athlete at fault shall receive the appropriate passivity
infraction and the action restarts in neutral position.
Ground: If a grappler deliberately avoids the ground game by standing up and
completely disengaging, the athlete at fault shall receive the appropriate
infraction for passivity and the action restarts in the Open Guard restart position.
Illegal holds and actions
All offenses fall under the referee’s authority. If a grappler acts in a blatant and
unsportsmanlike manner, the referee shall disqualify him/her from the match or
from the competition. The referee shall report every violator for membership
review. The first offense results in 1 point awarded to opponent, the second
offense results in 2 points awarded to the opponent, and the third offense leads
to disqualification. If a grappler is injured by an illegal hold and cannot continue
the match, the athlete who caused the injury shall lose the match.
Illegal holds include:
- Intentional breaking of bones or joints
- Punching, kicking, knees, forearms, elbows, head butts, malicious cross faces,
chin ripping
- Eye gouging, pulling of hair, fishing hooking, biting, or attacking the groin
- Slams and spikes. At no time may a grappler intentionally slam or spike his/her
opponent into the mat. No Slams in defense of submission attempts will be
tolerated.
- Suplexes of any kind. Back splashes from standing back control. (over the hip
throws from belly to belly or belly to back are ok).
-
3/25/09 1:27 AM
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sbjjstreetcop
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Member Since: 5/20/07
Posts: 442
- Combination Joint locks/Throws
- Closed hand with use of the fingers to throat/trachea choking techniques
- Cutbacks from attached single leg/whizzer position
- No Inside or Outside Heel hooks
- Pulling fingers and small joint manipulation. A grappler shall attack no less than
4 fingers or toes when attempting to break a hold (i.e. no thumb locks allowed).
- Intentional grabbing of competition uniform
- No Crucifix submissions in “sit out” form or any other ballistic neck cranks in any
division. Non-ballistic neck cranks are OK in Advanced Divisions only.
- Argument/insults towards the opponent or the referee
- Junior Divisions are not allowed to use foot locks/toe holds or knee bars.
SECTION FIVE – GLOSSARY OF GRAPPLING TERMS
Catch: When the referee upon observing a submission attempt feels that the
wrestler caught in the submission hold will not be able to escape that hold and is
in immediate physical danger.
Danger Position: The established danger position occurs when the grappler
being thrown lands with the force of the throw on his shoulders. Throws intended
to spike or slam the head or neck are considered illegal and unsportsmanlike.
Decision Victory: When the margin of victory in a match is less than 10 points.
Default Victory: When a wrestler is unable to continue the match due to an
injury. Any injury that occurs as a result of an illegal move shall lead to
disqualification of the wrestler that performed the action.
Fleeing a Hold: When a grappler avoids contact with his/her opponent to
prevent the initiation or execution of a hold.
Fleeing the Mat: When a grappler intentionally uses the out of bounds line to
avoid being scored on or submitted.
Ground Position Progression: The ground position progression from lowest to
highest rank: Side Mount>Knee-on-Belly>Full Mount>Back Mount.
Mat Judge: The person in charge of assisting the referee on the mat.
Major decision Victory: When the margin of victory in a match is 10 points or
more.
Neutral Position: When both wrestlers are standing and neither wrestler has
control. It occurs at the center of the mat.
Referee: The person who officiates the match, starts and stops the action,
determines restart positions and signals the decisions on points to the mat judge.
Submission Victory: When a grappler is put in a situation in which he/she,
sensing impending physical danger will notify their opponent either vocally or
physically indicating the stoppage of the match.
Table Judge: The official that keeps the record of the match score on the bout
sheet. This official is responsible for maintaining the proper operation of the
scoring table.
3/25/09 1:35 AM
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sbjjstreetcop
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Member Since: 5/20/07
Posts: 443
OK all that was copy and paste from the web site. It should help with all the questions.

Further, to me this is an attempt to unify all submission and grappling based arts and try to build something together. The competition will make us better and the fellowship will make us better people. If this set of rules does not work the way that we hope it will, just make your case to me or another board member and it can be changed if your case carries enough merit to sway the board. I have not looked at a position on this board as anything but volunteer work to help you guys to have a place to compete and not travel so far to do so.
3/25/09 6:10 AM
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Josh J
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Member Since: 1/4/09
Posts: 105
maxcady - triad35055 - I said most of the stuff that you're blaming Josh J. for and your last post has assured me that I have made the right choice. Very unprofessional, sir.


while reading that last response i thought he is confusing triad35055 comments with Josh J

Josh J seems like an innocent new guy guilty of thinking his school is the only one on the planet. that is typical of a new guy but overall not a bad guy


triad35055 on the other hand just seems like your typical guy with about 3-5 years experience that is suffering from the big fish in the little pond syndrome.

With this type of guy it is usually sad but entertaining to watch when he gets trashed once he faces decent competition from a slightly larger pond.

Parents and girlfriend/boyfriend typically cry, friends talk about how their friend was robbed.

Depending on this type of persons character he usually either quits or gets better, but realizes his place is not at the top of the fight game.

although Triad35055 does have some good points and questions about the AGA that warrant a sincere answer.


I don't think my school is the only one on the planet. But I can't help but be a littel defensive about our school. Every thread we've made about it on this board has been trolled until it was deleted. Every question I've asked about the AGA has been replied to with sarcasm.

Triad35055 definately isn't what I consider a big fish in a small pond. He regularly visits other schools and proves himself to be a big fish in a big pond. He really is one of the top BJJ guys in the state in my opinion. I don't just say that because I roll with him and consider him a friend, but because of who I've seen him roll with and what I've seen him do.
3/25/09 6:57 AM
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Hiza Geri
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Member Since: 11/6/04
Posts: 3038
I have no problems with sincere answers. Anyone else posting the same questions would have been treated differently. I have a very strong basis for what I've done, as opposed to what others were thinking about the endeavor. My actions toward you and triad3 are based entirely on what you guys have done. You'll notice that no one else is having a problem.

I never said I had a problem answering questions here, either. After you guys wanted to throw out a bunch of conspiracy theories, it put you in another category. One easy, direct way to settle it is to pick up the phone and call. You haven't. I can only assume you just want to cause problems.

Also, as James stated, this is volunteer work on our part. A good bit of it. It is hard to make time for people who appear to just be chucking spears.
3/25/09 10:00 AM
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MOWA Outlaw
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Member Since: 12/23/02
Posts: 450
Josh J - Every thread we've made about it on this board has been trolled until it was deleted. Every question I've asked about the AGA has been replied to with sarcasm.


"Member Since: 1/4/09"

Welcome to the Alabama UG.
3/25/09 10:05 AM
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MOWA Outlaw
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Member Since: 12/23/02
Posts: 451
"The classification points that grapplers receive for their matches will be used to
determine their final ranking and their team ranking in Competitions."

Ouch. That's what I get for skimming.
3/25/09 1:44 PM
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triad35055
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Edited: 03/25/09 1:46 PM
Member Since: 1/5/09
Posts: 14
Thanks for clearing things up for me. If I see that there are quite a few advanced belts there this time, I may look into the AGA as an option.And maxcady, the whole state of Alabama is a rather small pond. I definitely don't have the big fish- small pond syndrome that you speak of. I train with considerably larger fish on a daily basis and don't have any kind of egomania. I and others that train abroad occasionally have grapple with guys from other schools and are quite familiar with the competition on the state level especially. We are constantly going to places to grapple and spar with different guys with different games to further improve on our own individual games. So I'd have to say that your psychoanalysis of me is way, way off. Don't quit your day job.
3/25/09 5:36 PM
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BlazerinTraining
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Member Since: 3/30/08
Posts: 314
These are the Days of our Lives
3/26/09 12:04 AM
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maxcady
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Member Since: 3/13/09
Posts: 41
triad35055,

Growing up did you look up to a strong female figure? a principal or a teacher
4/6/09 2:36 AM
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Stranglehold26
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Member Since: 1/31/04
Posts: 6293
ttt

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